Monday, September 29, 2014

Will wikipedia stop analyzing female video game characters based on how attractive they are?

Synopsis:
Boring shit nobody reads.

_ was listed as the top 1,000,000 sexiest video game characters of all time.

And no body takes wikipedia seriously?

What makes these characters interesting as woman, as humans and as characters? Their struggles, their strengths, their voice actor/actresses' performances, etc.. What makes them unique and memorable?

Final Fantasy wise:
Tifa and the Lara Croft comparisons don't have anything to do with her relationship with Cloud and how it progresses the story, good/bad.
Rinoa's neck fat has nothing to do with how her character plays, and how interesting or unimportant (seemingly) her romance with Squall is.

Shenmue Review

Shenmue is a tale of revenge.
Main story is a detective story
A fighting game
An adventure game
An RPG
A game with many layers

You follow Ryo Hazuki, a man who witnesses his father's death before him at the beginning of the game, before unlocking clues as to who the murderer, (Lan Di), your father, and even yourself are.
It takes place in Yokosuka, a melting pot in Japan, where audiences discover the dual cultural identity of the city. It's very realistic, if not real and immersive and very fascinating for those of us, who've never been to Japan, especially that area.

I wish some of the characters had more to say, but the production giving you the choice to talk with everyone was an interesting idea.

Your favorite video games become his, your favorite music in the game becomes his, making you empathize with him, a very powerful form of the narrative.

The game sort of played like Chrono Trigger in that you could skip around like crazy to get to the final part of the game.
It was really like what I wanted from a Phoenix Wright game, considering how linear and game mechanic driven rather than actually detective driven that game was, taking me out of that game whenever I had to

You never knew what kind of weather you would receive on each day prior to making the weather exactly like 1986.

Around the time of Super Mario 64, you could use the first person perspective to observe anything you wanted, a virtual reality experience a movie could not give or interact with a human being with. You could examine objects to progress through the game, something LA Noire as great as it is, just doesn't do as well 10 years later.

There's a feed the kitty mini game in the game.
It was a great video game experience.

Even the supposedly odd voice acting worked, helping give the game an iconic memorable status as a video game classic.

Next month's plans: NYCC Month 2014

I'll be really busy for New York Comic Con Month
Several of the following have previews at the con:

Image
Harry Potter
LOTR
Lego Batman 3 is coming out.
Batman and Marvel plan on celebrating their 75th Anniversary, even if I may not.

The Dare Devil movie sucked because Ben Affleck was getting sucked off by Jennifer Lopez and Katie Holmes in a Scientology The Master billy club three way.
Seriously though, it's not that great, but it didn't deserve the bashing it got.
I still think the Electra/Dare Devil sequence is funny but well intended.

The Incredibles
Disney Theme Park movies

I definitely plan on doing a best of Green Ranger episodes.
A best Green Ranger/White Ranger/Tommy episodes list is long overdue and he'll be at New York Comic Con, where he'll be too busy signing autographs to interview. Sure, everybody else would enjoy him at the con. No Dino Charge news either..

Star Trek really channels the child in me, and the technical jargon's great, but the direction and writing haven't been too classy.

Somebody might want to be Firefly. I doubt I will.

Dr. Who I might cover Matt Smith if I have the time to watch all the episodes.

Sunday, September 28, 2014

Places theme park fans should go in California Adventure

Paradise Pier:
Little Mermaid
Goofy Sky School
Toy Story Mania
Grizzly Peaks: Soarin'
Hollywoodland:
Monsters Inc
Disney's Aladdin 2:20, 4:45, 6:20
Twilight Zone
Muppet Vision
Cars Land:
Radiators Springs Racers

Friday, September 26, 2014

Final Fantasy VIII Month: Final Fantasy 1 should be remastered using time elements

Square-Enix remastered a B-class RPG known as Lufia in 2008, completely revamping the game. They did it again with 3, according to rumors that they lost the code. Everybody wants a Final Fantasy 7 revamp, from fans and detractors of the series. The detractors mainly complaining that it's too easy, not just having fun with the customability, i.e. combining 20 materia to max out your strength stat in a 8x cut with a character against Ruby weapon.

Combining elements from Final Fantasy 8 and Chrono Trigger, really play around with the time aspect that deals with Garland, the Four Fiends and Chaos.
Have optional unlockable characters.
Have unlockable summons.
The amazing thing about Final Fantasy, is that they never did an homage to Fighter and Black Belt, the characters that are fun to use, since they don't require a magic point to do a lot of damage.
Multiple hits from characters are rare in a Final Fantasy game, but boy does everybody like to tank up.
Remastering 1 would be a step in giving Fighter and Black Belt key respect that they gave to the franchise.

You can even do an homage to Ocarina of Time by having
Fighter, Black Belt, Thief, White Mage, Black Mage and Red Mage
team with:
Master, Ninja, White Wizard, Black Wizard and Red Wizard
against Garland and the Four Fiends
and Chaos
with two sets of villains on the heroes' planet.
Final Fantasy did have a trope, where they had separate enemy sets on planets.

Transformers 4: What I heard about it sucking less

Bad:
They use an old formula that's terrible and they still can't pull off:
Use technobabble exposition on a time and place that is relatable that audiences are aware of but in reality has nothing to do with the story.
Have more evil corporate cartoon humans
Still not have it in space
Steal from Prometheus

Thursday, September 25, 2014

Happy Anniversary Final Fantasy 8

Final Fantasy 8 isn't my favorite Final Fantasy, but I definitely appreciate the game.
The creation of Esthar has a unique take on the World's Fair Jetsonian future feel, except done Squaresoft/Tetsuya Nomura style.
You uniquely didn't have a Cait Sith or Red XIII character in the game.
The amount of production value that was put into the card game, making it so that basically every character no matter how random had the option of playing you in the card game.
The vocals are few, but memorable.
The multiple interpretations of the ending and misinterpretation of the plot is very amusing.
It's not as epic as 6 or 7, but still quite memorable and hella fun to play.

Happy Anniversary Dreamcast

I have fond memories of the Dreamcast.
I first borrowed one playing Spider-Man and Sonic Adventure 1 and 2.
I got it on a $50 Toys R Us deal when the console was really worth $30, buying Jet Set/Grind Radio, Crazy Taxi 2, Power Stone 2 and missing out on Evolution 2.
I would eventually buy Shenmue, one of the crowning achievements in my video game collection.

The console was created at a time of high Sega zealousy as seen with the Shenmue fans. Great memories indeed.

Thursday, September 18, 2014

FF8 and Dreams: Part 1

There's quite an extensive study on dreams particularly by Sigmund Freud by the 1900s.
Dreams have been much the subject of not just video games, but by the greatest filmmakers and auteurs of the last century including Stanley Kubrick and David Lynch. Lynch's most famous and well known example of this is Mulholland Drive, a film about the loss of the American Dream through Hollywood, where many surreal things happen, such as the main character, Rita, having a dream in the beginning while hiding from a car chase.
While that obvious example, happened two years after Final Fantasy 8 was released, dreams have been observed by many like Sigmund Freud and Fritz Perls since late 1800s, and many such as yourselves have observed what happens in ones own dreams, possibly in iCloud's or Facebook chats, or even old fashioned word processors, printed paper notebooks and notepads.
Media related, noted internet film critic Rob Ager has noted how Alex mentions in A Clockwork Orange as if someone had screwed up his brain in a dream, in a Wizard of Oz-like scenario. Similarly child abused character Danny Torrence, has a dream regarding a nightmare in a hotel room, according to one of Ager's interpretations.
Culturally, there's been a lot of bologna, but the fascination, obsession and idea of one is definitely something intriguing. Nowadays, the American dream is one highly sought of, but scarce: becoming rich in a Xanadu-like mansion with all ones loved ones. Being able to buy everything you want, becoming a house owner, doing a job you enjoy, etc.. It's really about the person. What does one desire or want to achieve in life?
(In this example,) what about Cloud Strife?

Saturday, September 13, 2014

The positives of the Lego Movie

The Lego Movie has very creative ideas.
It's a teamup film with cameos from Star Wars, Batman and Teenage Mutant Ninja Turtles, not to mention product placement.
It has creative use of animation that bring out the child within oneself, really conveying ideas such as vehicle repair, and vehicle reconstruction mid animation by characters. It has an American variation of an anime feel to it. It is a demonstration of ones capabilities and creativity.
It has adults themes of creationism with man as its own God with the Master Builders, forming a sort of modernist corporate religion, while also establishing Control vs Creativitiy themes. Remember, business is conservative and art is liberal.
Butt Wars

Friday, September 12, 2014

The Final Fantasy 6, 7, 8 Trilogy

Final Fantasy 6-8 form a trilogy regarding their main characters themes, if you consider Terra the main character of Final Fantasy 6, another debate for another time.
Terra is a half Esper, mind controlled by the Emperor's slave crown placed by Kefka, before becoming a part of the Returners.
Cloud Strife is a part of a project of SOLDIER, mind controlled by Shin-Ra propaganda into fights against Shin-Ra's enemies, as evident in opening scenes where Cloud Strife discusses his childhood desire to become a man by taking another (creature's) life. His Buster Sword is a large iconic phallic symbol representing this. He has a great knowledge of materia based on his experiences and develops a connection with a girl named Aeris, who is an Ancient, having great magical properties, much like Terra's half Esper ancestry.
Squall Leonheart lives in a school, where he is trained to become the top of the class, much like in the Neon Genesis Evangelion scenario. SEEDs are ranked based on certain assignments, including written exams. They are trained to fight throughout the world, thanks to Cid's war propaganda, where he plays both sides of Esthar, Galbadia and Balamb. From obscure reasons, Squall loses his memories, much like Cloud and Terra, travelling the world to discover them.
It's a different spin on a bit of an anti-monomyth story, despite references in the beginning of Final Fantasy 6, where Star Wars references Biggs and Wedge and bad guys, before the end of Final Fantasy 8, where Biggs and Wedge become good guys.

Monday, September 8, 2014

The beginning of the Lego Movie is the Batman and Robin of 2014

I grew up in the 90s, when Batman and Robin and The Super Mario Bros movie were dismissed.
Batman and Robin had a lot of plant and ice puns. Super Mario Bros had a lot of plumber puns.
But they were puns!
The beginning of the Lego movie is really bullshitty, isn't funny and really brings down what could've been a five star film.
"It's supposed to be for kids though."
Then why'd they make a reference to an R-rated Terminator 2 movie from 1991 in TWO THOUSAND FOURTEEN?!
Not to mention the strength of the Lego brand, particularly Legoland with FAMILIES.

Tuesday, September 2, 2014

25th Anniversary: Super Mario Land

Pros:
Super Mario Land was a great addition to the Game Boy's legacy. It gave fans the experience to play a Super Mario Bros-like game on a handheld. The green and brown give it a bit of a film feel.

Daisy

The levels are shorter, but it really wasn't like fans played Super Mario Bros for length. Speed, walkthroughs, etc..

It was not as well known as Super Mario Bros 3.

Sure it seemed like unsupervised Mario Bros but it represented their popularity somewhere else, strengthening the brand.

Cons:
The first stage looked really looked cheap. It has nothing to do with the black and green graphics. Even the first stage you have to be a little creative picturing how the koopa turns into a rock and flying things turn into bird skeletons. Super Mario Bros was surreal, but Super Mario Land was even more surreal. Maybe even Adam Sandler-like in terms of how the creation began.

And that stage didn't really build up much of a rhythm then. It wasn't as much of a sound masterpiece as the Super Mario Bros games, where they had koopa shells knocking around everywhere.

But again, it's a bit of a pilot game. The game was short, but still has such fun and memorable levels. So don't blame 'em.

Financing: it was a success, and the ends justified the means. It didn't sell 40+ million like Super Mario Bros did, but it sold 18 million and got video games back into an industry again. Not to mention, its excellent, excellent Super Mario Land and Wario Land games starting with having Wario in Super Mario Land 2, making it a bit of a Dark Knight-ish sequel.

FF1

Final Fantasy 1 has a dear place in my heart. I actually owned an NES, but not a SNES, so Final Fantasy had a huge gap in my life prior to playing VII on my cousin's console and finally owning a piece when I bought the PS Final Fantasies after owning a PS2. I played 2-6 on emulator, completely not supporting Squaresoft's fine works, leaving a huge dent in art of society!
Back to Final Fantasy, what really got me into the franchise was this advertisement poster for a bunch of NES games. It came with a Nintendo game that I don't remember. Maybe it was the box for the Nintendo even. But anyway, I was just blown away by the graphics for the Fighter, who still hasn't had a modern Final Fantasy equivalent. (Chrono from Chrono Trigger may count!) The Black Mage was cool too. I don't think anybody knew what the Thief was for except for running.
It came with a walkthrough getting up to the airship.
I never got anywhere close to that thanks to my bullshitting of how to save the game in Square's completely convoluted manner of doing so.
It was my first instance of enjoying Final Fantasy music, and I enjoyed it so!
The bestiary had great design, albeit it would improve to be less pixelated over time.
The ineffectives became sort of this early hipsterish skill for me. It annoyed some, but I enjoyed the challenge of memorizing hps to recall how many hits it took to take out each enemy. This was before your sense materias screwing all that skill up. I remembered the exact amounts and was proud of that fact. (My pride is gone now though, alas!)
I got upset at the Dawn of Souls version for the run function and everything else that makes the game super broken without trying. The constant leveling up with part of the challenge of the game, a sense of patience, a sense of creativity from limitations, a sense of respect earned from playing such a different game in the US.
I dunno how great the plot twist was, but at least they friggin had one. It didn't annoy me nearly as much as Heavy Rain's.
So yeah. Great times with that game that I took like an entire generation to beat.