Saturday, November 8, 2014

NYCC 2014: Lara Croft and the Temple of Osiris is a great multiplayer game along the lines of Little Big Planet

I love this game. I think this game has a lot of potential, especially if they keep the multiple respawns like they did in the press demo Square-Enix had.
There's a great battle that has to do with Egyptian gods. Lara Croft and her Egyptian friends have to save the day, in a tale of great mythology.

The puzzles are simple, but there's a lot of fun to be had with friends.
Example puzzles are figuring out how to defeat a seemingly invulnerable gatekeeper or a rock that can break, but infinitely respawn.

There's not really a lot of requirement for expository tutorials as to how to get past points in the game, giving Temple of Osiris a bit of an old school approach to it.
And it's designed well. Maybe because I'm older, but I found it very simple to get through the stages without the help of a walkthrough or the Public Relations person guiding us through the game.

The controls are simple to master.
There's a ton of occasions where friends (real life or in game) enjoy extending ropes to their friends, only to screw up letting their friends get to the other side the last second, a la the Joker in Alan Moore's Killing Joke.
Some weapons you share with your allies. Some you don't, making choices interesting for both player and developer.

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