Edna Strickland is one of the historically worst made characters in video game history.
However, there's another problem with Back to the Future: The Game, Episode 1.
How they told the story.
Now, I like everything nostalgic. That's key Back to the Future. (Trilogy at least.) Ecoolarg doesn't love that the Trilogy is the biggest cash in on a franchise ever made. But there's a certain appeal to it.
First off, it's original. They didn't copy and paste footage from a lame outsourced product like Power Ranger's Super Sentai. They used a sort of product placement ha-ha multiple Marty McFly joke that was made by director Robert Zemeckis that would've been horrible if it had been like the trailer. Instead, we get a sci fi tale and a western tale, two genre rivals as noted by the great technological wonder known as Toy Story. In The Game, we get gangster film meets anti-Cold War sci fi dystopia propaganda plot device. Although possibly less Back to the Future appealing, what could be more Reagan than that?
So back to my point. That wasn't the problem.
The problem was how they told the story.
In the beginning, you have this scene where Doc talks about putting a stop watch and seat belt on Einstein, which you don't actually see.
Then, Doc is missing, which is awesome because you get to see inside Doc's shop filled with Back to the Future type font, trying to figure out stuff yourself.
Einstein shows up and then you figure out the rest of the way there.
Doc is stuck in a 1930s jail.
And then you get him out.
And that's the whole story. There's no point in playing the rest and it takes like 10 minutes.
Now, there is the nostalgic factor of seeing a brand new "set" with 1930s Hill Valley, but again Back to the Future: The Game is an indie title:
No Thomas F. Wilson stealing the show,
Only a couple piece of the memorable awesome and iconic Back to the Future score by John Williams and co,
It's not really funny, like the Back to the Future we know is,
It's as if we ended up is some sort of alternate 1935...
And again, well.. Edna.
The game's marketing was that it brought back Christopher Lloyd and marketed AJ Locacsio as a great newcomer to the voice acting business.
That's true and fans got what they wanted in that respect.
But the point is there's not a lot of compelling story in the game for the first episode, even if you exclude a Strickland sister. Heck, most of the interesting stuff about that storyline (if you can call it that) doesn't happen till later installments of the game's episodes.
You stay in a crazy old ladies' house because you can't get out till you find out the date when Doc Brown got sent to jail and killed by Kid Tannen in 1935, another bad decision to kill time in the game.
Heck, they pad out the game's length, by having you walk awkwardly and slowly, compared to other parts of the game, of which in Episode 3, walking has become much better.
Also, you have to talk to Edna, which while a bad character idea, isn't really fleshed out in Episode 1 as something interesting, and later gets even worse when you find out Edna and Doc develop a weird fanfiction-like romance.
And this is the demo they give out for free for the game, to convince other people to invest in the company and game franchise... A game and studio supposedly consisted of high quality multilevel storytelling?
Luckily, right clicking gets through most of the unneeded dialogue. Really quickening the game's pace.
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